Research & Innovation Ashram #002 is intended to be an experimental new arts & technology space,
to come up in Rukmini Nagar, Guwahati; capital of the Indian state of Assam, and, traditionally
the gateway to all of magic North East India.
The facility, when operational, will hopefully present an ongoing program of small exhibitions, performances, talks, screenings, fellowships, and so on, all hinged broadly around the theme of Experimental Creative Practices, and Practitioners.
An initiative of The Academy of Electronic Arts (The AeA), RIA #002 is expected to most prominently manifest a program of architectural experimentation and innovation via the use of periodically replaced temporary structures for its activities.
In addition to local programming, over time, it is hoped that the facility will also bring to North East India many of the fascinating experimental creative practitioners of all description that The AeA networks around India and the world.
RIA #002 is targetted to open before the end of 2013, superceding The AeA's RIA #001, in Uttarkhand. And of course, as with everything we do, we welcome the support and association of all good people on this project,in service of mutual and general public benefit.
(below: The original concept-paper)
Observation 'A': in speaking very broadly, it can safely be said that Indian students and professionals
working in countries more advanced than India are generally observed to manifest more —and more
exciting— experimentation, innovation, inventiveness and enterprise in their work, than is observable
amongst their own counterparts and contemporaries working within India itself
[b] we are already virtually networked globally, and
[c] the primary tools that we all use, define and drive towards the future (computers) touch upon almost all future experimentation, innovation, inventiveness and enterprise, across almost every stream of human endeavour.
ACTION POINT: The AeA seeks to legitimately gain a minimum of 2 acres of Good Institutional Land in a Good Place in India, at Good Institutional Rates, or as an Outright Grant in support of its activities and agenda. Ideal location would be within about 100km of a major metropolis, or within about 50km of a smaller centre. It would be advantageous for the local weather to be mild enough so as to also optimize the summer months ~ a time when there is more flexibility in everyone's schedule, almost globally.
PURPOSE: Usage of this site is intended in service of general public benefit, by manifesting and evolving a first "Research & Innovation Ashram" over time, as broadly described in the Proposition above, and in further detail below, to focus upon and empower e-Creativity, by:
1-b. digital & electronic media workshop
1-c. solid media workshop (wood, metal, plastic, electrical, etc.)
1-d. space for presentations, exhibitions, group-activity & assembly
1-e. media library/archive and research work-spaces/cubicles
1-f. some residences and basic amenities, for Resident-Fellows, occasional Professional Visitors and also a few Fulltime Staff
2. to specifically provide for intensive short-term pursuit of independent small-scale R&D initiatives onsite, by outstanding students, researchers and professionals working upon New Paradigms, New Practices and/or New Products for advancing and refining e- Creative empowerment globally, and/or general technology-based empowerment locally.
A possible primary focus, at least to begin with, will be the graduation-project opportunity of outstanding students from any potentially-creative stream of undergraduate or post-graduate study or research, such as engineering, design, architecture, film-making, new-media, fine arts, music and so on.
Part of the rationale being to provide a few special people every year with an 'autonomous and empowered opportunity' to meaningfully exercise the creative freedoms and privileges of an independent developer/researcher, perhaps for the first and last time in many cases, before moving on to, or even on sabbatical from, a regular career.
An extra credit of up to a maximum of 25% to be given in the selection process to project-proposals with local developmental value/relevance.
Provision to all such Fellows of:
2-b. global & national networking and tie-ins with specialist guide(s), other researchers and students. Some specialist and general support internally, and possibly also from supporting/associated organizations
2-c. modest monthly honorarium, on a case-by-case basis
2-d. modest project-budget, on a case-by-case basis
2-e. assistance in sourcing project materials
2-f. Fellowship certification upon project-completion, as appropriate
3. individual corporations, institutions and governments to be invited to establish and/or support:
3-b. individual infrastructure and/or technology items and heads
3-c. individual projects and/or project-streams
3-d. mainstream operational budget
3-e. occasional public presentations, events and the like
3-f. networking of individual Fellows with professionals and teams within their own organizations, as necessary and as appropriate
4. possible supplementary incomes in support of primary activities and project-streams to be generated by:
4-b. selectively hiring out possible spare time and capacity on individual infrastructure and/or technology items, on a case-by-case basis
4-c. fee-based hosting of tenant-Fellows & Researchers affiliated elsewhere, on a case-by-case basis
5. knowledge products of supported projects to be placed in the public domain in the normal course, for general free-usage governed by appropriate liscencing with regard to possible commercialization
6. some products, soft or hard, may be productionized internally, or by association with others, on a case-by-case basis, with partnerships and potential profit-share allocated as appropriate to all concerned
Note: The AeA recommends use of the term "e-Creative" with regard to its broadly inclusive and continually
evolving focii, because it is our view that the Creative Empowerment of Individuals being wrought by the
development and spread of technology is burgeoning across all streams of human endeavour, and at the same
time introducing ever-new interstices between different streams that were never before possible, on the basis
of the increasing usage of common toolsets. For example, the development and application of gestural controllers
and wearable sensor-systems ranges through music, dance, micro-surgery, therapeutic devices, robotics,
interactive arts, industrial controls, motion-capture for animation, ergonomics, sportsmedicine, and so on.